Freelance
2020 - 2021 (3 week)
Developed a realistic unicycle for a hyper-casual game
Freelance
2021 - 2022 (9 month)
I was developing hyper-casual games for a mobile platform. Overall, nothing to say, I did it without a technical specification and a clear design, the only thing that was needed was internal purchases
VA
2022 - 2023 (12 month)
Developed hyper-casual mobile games Half a year as a unity developer, and half a year as a senior developer Half a year developing games solo + designer Half a year developing in a team - 3 developers, 1 game designer, 1 designer I spent half a year doing my own project after graduation, was put in the position of senior developer, after that I was mainly involved in pulling up other developers, interviews, communicating with testers/game designer/designer directly, discussing projects, leading projects, publishing.
Appcake
2022 - 2023 (1 month)
I was engaged in template actions for filling and editing json files for loading data from a virtual disk, I made up UI for projects, abstraction, and made it so that the code and the project as a whole were unique in contrast to others made by other developers
Freelance
2023 - 2024 (2 month)
Developed a clone of the Slither.io game for mobile platforms based on Zenject
Freelance
2024 - 2024 (2 month)
Development of an idle game for a mobile platform
Freelance
2022 - 2025 (26 month)
I have been and am developing webview applications/games for mobile platforms (IOS/Android), basically there were no strict requirements for design and similarly for mechanics, so I did whatever I could, mainly hyper-casual games.